Concept to handpainted look for our typical Elf Archer character.
Our knight character needed an un-helmeted version that wasn't originally accounted for, so I sculpted one while working with the concept artist
We needed a re-do of our Bard character's head to be more appealing. I imagined him as very smug, but kind.
Early exploration of our lizard race characters. I was very excited to test out several head designs that would be the base for our lizard race moving forward.
The process in mobile games is fast and loose, and I often tried to find time where I could to improve our fidelity and appeal. Typically given 1-2 days for polish or head sculpts, I made the most of my time to focus on the details I felt were important, and left other areas more simplistic, where I could hand paint in detail later.